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Espers

 
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Amegaki
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Joined: 28 Apr 2009
Posts: 142


Location: World Between Worlds....

PostPosted: Tue May 05, 2009 4:52 pm    Post subject: Espers Reply with quote

Description:
Espers are magical beings that manipulate things like, but are not limited to, space, time, reality, etc. They came into existence at the exact same time as humans, but were given powers by the gods to watch over the human realm. Espers and Humans were very friendly at first, each helping eachother with their designated abilities, until an angry king sought out the powers of an Esper. The king captured Espers, locking them away in cells and experimenting on them until they would give up their secrets. None of the Espers gave their secrets, instead, many died, turning into a magical dust called Esperite. The king figured out that this Esperite was what gave the beings the power and began implementing and infusing it into test subjects, giving them the power. Because of this, Espers and humans had a great war, ultimately ending in the Espers sealing away their power behind a realm in which only a 'true' Esper could open. It is said that they have never returned, while others say that they have taken the form of humans now, being able to switch their form freely between Esper and Human. It is also said that anyone who has pure Esper blood running through their veins is a 'true' Esper and can unlock the door to the other realm, although it has never happened to this day.

Their Esper forms usually vary depending on personality. Calmer Espers usually are blue whereas loudmouthed ones are red. The general appearance is the same though, having a complete spiritual energy form, wrapped within a ball that covers the whole body and extends outward. The ball has the ability to travel at high speeds and deflect spiritual attacks. Their true power lies within a place called a "Closed Space" which only an Esper can freely open and close. A closed space must be stated entering in a battle like entering a flashback in LARGE BOLD LETTERS. The user must forcible pull an enemy into a closed space unless they can get them in without any type of fighting involved. Espers are noticeably more tough than normal humans, which is why they were able to survive so long when they were taken by the king. In many cases, they were locked in cells without food for weeks and even months, to find out that they came out even better than they entered. They were beaten senseless and gained abilities due to this.

Rules:

  • Stats above 10 will count as 10 when outside of a closed space.
  • Espers start with 50 Spiritual Energy.
  • 20 Spiritual Energy must be placed on Spiritual Pressure or Spiritual Attacks.
  • Must have Esper Training or all stats will count as 10 whether in closed space or not.
  • Espers cannot wield weapons in battle.

Battle Rules:

  • Stamina: 10x
  • Physical Damage: 0.6x
  • Physical Force: 1x
  • Physical Defense: 1x
  • Energy Damage: Non-Existant
  • Energy Force: Non-Existant
  • Energy Defense: 1x Spirit Pressure
  • Damage Reduction: 0.4x

Powers:

  • Name: Power Sphere
    Soul Class:Esper
    Skill Requirements:

    • Unarmed: 0
    • Melee Weapons: 0
    • Ranged Weapons: 0
    • Spirit Techniques: 2
    • Movement Techniques: 0

    Other Requirements: None
    Type: Offensive
    Description:
    The Power Sphere is similar to the Protective Sphere, but is formed just off the tip of the pointer finger. It can be used for a multitude of purposes, ranging from lighting an area, to using as a weak cero. When used in a cero manner, it fires a ray from the ball that moves at a speed greater than a cero, however it is much weaker, being only 1/4 the normal power of a cero. The ball ranges in colors, corresponding to the protectice sphere color. It can also be used as a melee weapon, causing mild burnings and alot of pain if positioned right. This is the main weapon of the Espers.
    Effects: Mild burning when touched with. Medium burns as a cero.
    Force: +.25 Spiritual Power
    Cost: 30 Spiritual energy if used as a Cero. 3 Per post to hold actively.

  • Name: Fuzetsu
    Soul Class: Esper
    Skill Requirements:

    • Unarmed: 0
    • Melee Weapons: 0
    • Ranged Weapons: 0
    • Spirit Techniques: 2
    • Movement Techniques: 0

    Other Requirements: None
    Type: Time
    Description: This technique places a seal on the ground and a barrier is forced outward. Anything inside that barrier will have time stopped, but anything inside will be able to move freely. After the Fuzetsu is destroyed by the creator, it will only feel like a second has passed no matter how long the person has been in. It is very useful for training purposes. The user cannot use any spirit attacks while inside or it will collapse. The inside of the Fuzetsu protects vision to the outside by making the area inside a strange color at random. The people outside cannot see inside.
    Effects: Time is stopped within the barrier. Anyone with Spirit Pressure lower than half the users will have their spiritual pressure drained at 1 per post until it reaches zero.
    Force: 0
    Cost:
    10% Spirit Energy initially. 1% each post.

Feats:

  • Name: Esper Training
    Soul Class: Esper
    Skill Requirements:

    • Unarmed: 0
    • Melee Weapons: 0
    • Ranged Weapons: 0
    • Spirit Techniques: 0
    • Movement Techniques: 0

    Other Requirements: Must have atleast 65 Spiritual Energy.
    Description:
    This is training that gives an esper the ability to use techniques. They must have started out as a Human. The training consists of 5 points in which their spiritual pressure is pushed to a maximum, forcing the Esper to come out within them. If they cannot get atleast half of 5 points in 1 post, then they are turned into a Dirty Blood Esper, in which they cannot freely open closed spaces and their defense bonuses are half of a normal espers. A dirty blood esper can try to get pure blood status in another training topic, but it has a 3 day cool down.
    Effects:
    Allows a Human to reach Pure or Dirty Blood Esper form. Give a protective sphere of spiritual pressure when in Esper form. Spiritual Pressure x1.5

  • Name: Closed Space Rift
    Soul Class: Esper
    Skill Requirements:

    • Unarmed: 0
    • Melee Weapons: 0
    • Ranged Weapons: 0
    • Spirit Techniques: 0
    • Movement Techniques: 0

    Other Requirements: Pure Esper
    Description:
    This allows a Pure Esper to rip holes in reality to open places called 'Closed Spaces.' These closed spaces are areas in which spiritual energy is abundant ie. Karakura Town. The Esper can rip holes into thes areas and make an alternate reality in which nothing but Espers can exist. Humans and others there are expelled after the maker of the closed space is eliminated. Everything in the closed space is exactly like the real world, except having a gloomy dark tinge all around, as if a shadow is covering the area. To people with the ability to see ghosts outside the closed space, it will look like a massive dome once an esper has opened it. They cannot enter it though.



Items:

  • Nothing.



(Don't delete this if you don't like it. Tell me what to edit and I'll get on it.)



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Sench
Lava is a dickhead


Joined: 22 Feb 2009
Posts: 243



PostPosted: Fri May 08, 2009 5:18 am    Post subject: Reply with quote

It would be nice if you followed the templates for a start


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